Everlight: Of Magic & Power
28 August 2026
Copyright © 2026 Balmoral Software (http://www.balmoralsoftware.com).
Portions copyright © 2007 by Silver Style Entertainment. All rights
reserved.
Everlight: Of Magic & Power is a 2007 teen-oriented third-person
adventure game in which you play the 15-year-old character Melvin who is
transported to a realm infused with magic. Most of the game involves making
interrelated dialog choices and manipulating inventory items to solve a mystery
affecting everyone in a small town. Melvin must overcome 5 fears in order to
achieve his objectives (one per chapter). Several sub-quests are required in
each chapter. There are strict interdependencies between actions and dialog
choices made in the game. Voice acting is pretty good, except for the annoying
voice of the newspaper boy "Puppy". A limited hint system is available,
depending on the current difficulty level.
In this walkthrough, specific dialog choices are given when necessary.
Otherwise, the abbreviation EC is used to mean exhausting all
conversation options with a character to ensure dependencies are fulfilled and
to provide more of the backstory. Dialog selections should be made from top to
bottom unless indicated otherwise. Items that are brought out of inventory to
be used are shown in bold text. "Get" refers to a passive act in which
an item is given to Melvin or otherwise automatically appears in the inventory.
Objects and locations in the environment are Capitalized as shown with the H
keystroke.
Here are some comments on the game controls:
- Move Melvin sideways to scroll all of each scene. This may need to
be done multiple times as in the Town hall. Be careful not to
inadvertently click on screen exits when scrolling sideways.
- Left-click to skip dialog segments and startup logos.
- Use the I key to open the inventory.
- Right-click to examine an inventory item.
- Double-click to move Melvin faster.
- Watch the upper left corner of the screen for small icons indicating
when an item is added to or removed from inventory.
- Other game controls including the
identification of hotspots are presented early in the game.
The action starts in Mr. Teeth's Candle Shop that Melvin visits to get out of
the rain. When he is presented with a couple of shell games, he will always
win no matter which cup is selected. Afterwards, Melvin is transported to the
magical town of Tallen.
Take Branch
EC Fiona (Melvin's spiritual guide)
Fiona tells Melvin how to free her: Use Branch on Tree
EC Fiona
Fiona describes five fears that Melvin will
need to overcome, and activates a fast-travel map that is accessed from an icon
at the lower right corner of the screen:
The overall goal of the game is to identify and remove the curse afflicting the
town.
Enter the Town hall
EC Jorog
Get Jorog's number slip
Exit to the left
Move to the left and enter the Inn
Take Fish soup
Use the Map: Main road
Enter Library (the Latin inscription Nihil sciemus sed est exiguus means
"We will know nothing, but it is small")
Touch Candy
Touch Poison
Take Book of magic creatures
(optional)
Take Document
Take Craft scissors from side of desk
EC Jonas
Exit
Give Fish soup to Cat
Re-enter Library
EC Jonas
Take Candy
Take Poison
Map: Street at the hill
EC Daphne
EC Puppy
Put Poison on Tree
Touch Trash can to get Daphne's number
Map: Town hall square
Town hall
Give Daphne's number to Jorog
EC Valerius
Map: Town hall square (faster than side-scrolling to exit)
Inn
EC Olof
Nighttime is now available; select it using the icon at lower right
Hocus:
- I hope you're enjoying yourself!
- Give any of three responses 3 times
- I hope you're enjoying yourself!
- Give any of three responses 3 times (different set of 3 from the
first)
EC for remaining choices
Get Sneezing powder
Switch to day
Map: Street at the hill
EC Walt (twice)
Map: Town gate
Touch Fishing rod
EC Raymond
You then have 20 seconds to take Fishing rod
Take Brooch
Magic Shop
Touch Statuette
Take Magic ink
Take Flyer
EC Farida
Fiona:
- Hmm, there are a few things I don't understand...
- Do you really think it's Farida shooting? And if so: Is Walt really
her target? He isn't sitting on his canopy, so why is she shooting at
it?
- 'Nuff said.
Fiona opens up an alley in the Street at the hill
Use Sneezing powder on Farida
Map: Town hall square
Inn
Switch to night
EC Simon
Switch to day
Map: Town gate
Magic Shop
Take Genie in a bottle
EC Farida
Map: Hermit's cave
Examine Playing cards inside the cave
Switch to night
Switch to day
Kalas:
- Is it possible that you're doing strange things every night? Maybe I
can help you so you had better talk to me.
EC for remaining choices
Kalas:
- Do you mind if I pour magic ink over your cards?
Use Magic ink on Playing cards
Switch to night
Switch to day
Map: Town gate
Magic Shop
EC Farida
Fiona
- Hmm, there are a few things I don't understand...
- Do you think I ought to return the statuette to Kalas?
- 'Nuff said.
Use Scissors on Document (cannot be done earlier)
Map: Town hall square
Town hall
Put Abridged document into Basket
Map: Town hall square
Take Document from bulletin board outside town hall
Switch to night
Map: Town gate
Use Genie in a bottle on Waldo
Take Scare-guard
Touch Guard uniform in inventory
Switch to day
Magic Shop
Farida (after a lot of trial and error):
- I'm here to confiscate banned magic symbols.
- An Anubis head.
- I have the official document with Adamus' signature.
- We're talking about the safety of the town.
- The councillors think that the curse has something to do with a death
cult. That makes the Anubis so suspect.
- Hocus found a hint in some old writings that makes him believe that
there is a connection between jackals and cursed towns. Now they want
to examine it more precisely.
- Hocus, as an expert for Anubis magic, surely knows quite well what he
does. At least he found the first useful hint as to the reason for the
curse.
- If I got that right, the curse is related to old bewitched artifacts
that have jackal heads on them. Therefore all objects with this symbol
are confiscated for safety's sake.
- I'm sorry, but I have to take everything with me. I'm inflexible
about that.
- I could restrict myself to symbols that are suspicious of causing bad
magic. Can you think of anything like that?
Get Statuette
Map: Hermit's cave
EC Kalas
Map: Town hall square
Town hall
EC Valerius
The chapter slide times out after about 30 seconds, and then the councillors
continue their talking.
EC Adamus
Take Cellar key
Exit
Use Cellar key on Town hall cellar
Take Defective gramophone
Take Skyrocket
Map: Town gate
Magic Shop
EC Farida
Get Fried fish incense stick
Map: Street at the hill
There are no more bullet holes on Walt's house
EC Walt
Get Cup of coffee
EC Jeronimo
Switch to night
EC Jeronimo
Daphne's house
Take Book of matches
Touch Perfumed candles
Switch to day
Wait until Daphne turns away, then take Pins
Touch Potency Formula
EC Daphne
Get Potency Formula
Exit
Touch Mailbox to get Parcel with rejuvenation drink
In inventory, touch Parcel with rejuvenation drink to get
Rejuvenation drink
Map: Town hall square
Inn
Switch to night
Use Book of matches on Fried fish incense stick
Take Old newspaper from Trash can
In inventory, right-click Old newspaper to see that its headline is
"Town Hall Up In Flames"
Switch to day
Map: Street at the hill
Daphne's house
EC Daphne
Get Ironed newspaper
Map: Main road
EC Puppy
You then have about 15 seconds to put Ironed newspaper on Pile of
newspapers
Get Current newspaper
Jorog leaves the library
Library
EC Jonas
Get Document about town history
In inventory, right-click Document about town history
EC Jonas
Switch to night
Touch Cell flap
Take Magnet
EC Jonas
Switch to day
Map: Town hall square
EC Laura
Get Letter
Town hall
EC Valerius
Get on-charged moonlight lamp
Map: Main road
EC Steve
Map: Street at the hill
EC Walt
Map: Main road
Manufactory
EC Walt
Steve:
- Do you happen to know how to enter Walt's manufactory
- I'm off. See you later.
Map: Town gate
EC Waldo
Touch Window
Get Radish
Take Mushrooms
Call guard:
- I'm starving!
- A cheese sandwich sounds great.
Call guard:
- Can I have some cheese for my sandwich?
- Can I have some ham for my sandwich?
- Please leave me alone so I can mourn my terrible fate.
Take Toast slices
In inventory:
Put Ham on Toast slices
Put Cheese on Ham sandwich
Put Mushrooms on Cheese-ham sandwich
Put Radish on Sandwich with cheese, ham, and mushrooms
Put down toast
Touch Secret passage
Secret passage
Take Key
Take Empty varnish containers
Look at Instructions to see that ingredients (1-3) are needed to create the
product (4):
Look at the corresponding parts of the machine to identify the ingredients:
- Funnel: Magic varnish
- Cartridge holder: Magic resin
- Box for capsules: Finished capsules
- Trap door: Untreated metal capsules
Map: Town gate
Magic Shop
Farida:
- Do you have magic resin for the mail balls?
- Can I buy magic varnish here?
- I just want to have a look around.
Farida has explained how to make magic varnish by combining a night herb with
the dew of a daylight flower
Exit
Open Trap door
Combine Magnet with Fishing rod
Use Fishing rod with magnetic head with Trap door
Get Metal capsule
Map: Cemetery
Put Non-charged moonlight lamp on Moon
Get Charged moonlight lamp
Take Night herb in bloom
Take Saint John's wort
Switch to day
Put Night herb in bloom on Daylight flower
Use Empty container on Daylight flower to get Magic varnish
Switch to night
Map: Hermit's cave
Put Skyrocket into Wine jug
Use Book of matches on Skyrocket
The goosestepping guard takes Kalas away
Take Statuette
Map: Town gate
Magic Shop
Farida:
- I have the statuette.
- I just want to have a look around.
Get Magic cartridge
Map: Main road
Use Manufactory key to enter Manufactory
Put Metal capsule into Trap door
Put Magic varnish into Funnel
Put Magic cartridge onto Cartridge holder
Touch Control desk
Touch Box for capsules to get Magic mail balls
Exit
Switch to day
Steve:
- I can sell you some low-priced magic capsules. So, are you
interested?
Steve:
- I would like to mail a letter.
EC Steve
Map: Town hall square
EC Laura
Get Triplestein's plan
Switch to night
Map: Main road
Library
Give Triplestein's plan to Jonas
Laura:
- You received a letter, right?
- You don't have problems with your boyfriend, do you?
- See you later.
EC Puppy
Get Stink bomb
Town hall
EC Valerius
Fiona opens up a clearing in the forest outside the town
Map: Clearing
Fiona provides a list of things needed for a midnight picnic:
- Tablecloth
- Candles
- Music
- Food
Finding these items are the principal quests for this chapter.
Scroll right to Hunting lodge
Take Rake
Map: Main road
Switch to night
Library
EC Jonas
Exit
Manufactory
Dungeon
Kalas:
- I heard that you know all about amber.
- Can you help me find amber?
- What exactly is a crystal swinging resonator and where can I get
one?
- Can you polish amber?
- See you.
Kalas describes the components needed to build a crystal energy resonator:
- Chestnut
- Copper-headed pins
- Golden thread
Secret passage
Exit
Switch to day
Use Rejuvenation drink on Chestnut tree
Take Chestnut
Map: Street at the hill
EC Jeronimo
Get Chicken recipe
(Other recipes are available from other characters, but this is the one you
want)
Take Snack Plate to get Limburger
Switch to night
EC Jeronimo
Get Key for hunting lodge
Use Stink bomb on Window
Daphne's house
Daphne (twice):
- The smell in here is appalling!
Take Perfumed candles
Switch to day
Map: Clearing
Use Key for hunting lodge on Hunting lodge
Take Hunting horn
Take Ram skull
Map: Town gate
Simon:
- Can I borrow your saw?
- I'll have to be off. So long.
In inventory, use Saw on Hunting horn
Use Sawn up hunting horn on Incomplete Gramophone
Return Saw to Simon
Map: Town hall square
Cellar
Take Dirty tablecloth
Put Limburger on Magic mousetrap
Exit
Inn
Switch to night
Olof:
- I could make Simon go home. But I want a favor in return.
- See you later.
EC Simon
Switch to day
Map: Road to the mill
EC Mouse
EC Larry
Get Larry's family
Put Larry's family into Sack of flour
- Ah, come on! It's for a good cause.
EC Marlene
Switch to night
Touch Clean clothing
Switch to day
Take Clean clothing to get Clean tablecloth
Map: Town hall square
Town hall
Valerius:
- Do you think Laura would like this chicken meal?
- I'll come back later.
Map: Town hall square
Inn
Switch to night
Use White mice on Simon
Get Simon's schnapps
Olof:
- I have this recipe. Would you cook it for me?
- See you later.
Olof agrees to make a meal for Melvin
Switch to day
Olof:
- I have this recipe. Would you cook it for me?
Get Choice meal
Exit
Laura:
- I want to invite you to a midnight picnic. If you'd like.
- When I first came here, I just knew I had to show you this place!
- Fiona gave me the idea.
- Fiona has an urgent date somewhere else.
- The magic is well concealed in my world, yet it exists.
- I can't answer that, Laura. I would need to know you better.
- Food? Ah, the food is just a minor matter! The most important thing
is that we can be here and enjoy this wonderful evening together.
- See each other more often? I'd like that very much!
- I.. Eh.. I like you too. Let's... Eh... Well, you know what I mean...
Laura sashays off
Get Curl with gold thread
Switch to day
Exit right into Valerius' kitchen
Use Ram horn in Kitchen mill to get Ram horn powder
Open Pantry Door
Touch Potato sack
Take Case files
Go back to the living room and put Kalas' case files on Desk
Map: Town hall square
EC Tradesman (Norgle)
Get Special detergent sample
Inn
Switch to night
Hocus:
- What's that freaky horn you've got there?
- I gotta move on.
Switch to day
Map: Street at the hill
Give Special detergent sample to Jorog cleaning the statue
Touch Tool case with hammer and chisel to get Hammer and chisel
Switch to night
Switch to day
Take Special detergent
EC Jeronimo
Take Bucket with pitch
Map: Town hall square
Town hall
The trial of Kalas has started
EC Waldo
EC Hocus
Get Hocophone
Map: Town gate
Touch Melting pot and Melvin moves it to the Furnace
Put Brooch into Melting pot (easier if Melvin is moved away from the
furnace a bit)
Put Pins into Melting pot with copper to get Copper-coated pins
Put Copper-coated pins on Chestnut
Put Curl with gold thread on Chestnut with pins to get Crystal
energy resonator
Map: Clearing (the only location with a body of water)
Touch Crystal energy resonator in inventory
Melvin wanders around using the resonator to find amber
Use Hammer and chisel on Rocks
Get Unpolished amber
Map: Hermit's cave
Give Unpolished amber to Kalas to get Polished Amber
Switch to night
Map: Main road
Library
EC Jonas
Touch time machine
Fiona gives Melvin a Courage-O-Meter, currently at level 0, which he will need
to increase.
She suggests catching a runaway dog as the next action to take.
Map: Road to the mill
Take Chain for poodle
Map: Town hall square
Use the Hocophone on the Werepoodle
Use the Chain for poodle on the dog while it's spinning around (roughly
15 seconds)
Courage-O-Meter is now at Level 1
Switch to day
Map: Town hall square
Melvin finds out Laura has been kidnapped
Map: Main road
Steve:
- You don't happen to know where I can find Laura, Valerius'
granddaughter, do you?
- I'm off. See you later.
Map: Town hall square
Switch to night
Lift Manhole cover
Switch to day
Map: Town gate
EC Simon
Touch One-armed witch (slot machine)
Right-click Ingredients for potion to learn what's needed for the
hangover remedy:
- Saint John's wort in honey
- Ground ram horn
- Cow milk
Map: Clearing
Hunting lodge
Put the Saint John's wort into the Honey
Map: Town hall square
Inn
Switch to night
EC Marlene
Get Glass of milk
Switch to day
Map: Town gate
Magic shop
EC Farida
Get Coin
Exit
Put the following inventory items into the One-armed witch:
- Glass of milk
- Saint John's wort coated with honey
- Ram horn powder
- Coin
EC Simon
Get Excalibur
Map: Town hall square
Switch to night
Manhole cover
EC Steve
Fiona suggests that Melvin find out rumors about Steve to use against him
Switch to day
Town hall
EC Adamus
Map: Main road
Puppy:
- Have you heard any rumors?
- See you.
Library
Jonas:
- Are other people actually coming here as well? Steve from the mail
station for example?
- See you later.
Map: Town hall square
Switch to night
Manhole cover
EC Steve
Courage-O-Meter is now at Level 2
Touch Laura to remove her chains
Exit left to "Dump", which turns out to be Jorog's house
Touch the three Magic Tools areas in the room to find out that Jorog is secretly
a magician and trigger a brief conversation with Laura
Laura:
- Yeah, let's go.
Switch to day
Town hall
EC Jorog
Exit
Cellar
Put Rake into Pit
Use Bucket with pitch with Cabinet
Use Potency Formula with Herb brew
Exit
Town hall
EC Jorog
Jorog walks into the trap
Pick any of the three responses to Jorog, twice
Courage-O-Meter is now full
Switch to night
Map: Main road
Library
Touch Time machine
Not sure of the significance of the code 3294 that Melvin enters
Melvin has traveled 500 years into the past
Take Crowbar
Use Crowbar on Trap
Click the plain arrow cursor on the grass to the left of the group of magicians
so Melvin can listen to them. Melvin learns that Jorog is a murderer.
Jorog's house
Look at Workbook
Exit
Walk to campsite
Take Magic wand
Touch Time machine
Melvin travels a further 27 days into the past
EC Tomarak
Exit to Magic well
Melvin:
- Warn Tomarak
Jorog is turned to stone.
Melvin can ask as many of the questions as he likes before saying goodbye to
the magicians. The 5-minute endgame sequence plays, in which Melvin returns to
his own time but with a final visit by Fiona.
The main cast of the game is presented at the end of the game:
Left to right: Kalas, Jonas, Marlene, Puppy, Mr. Teeth, Fiona, Valerius, Laura,
Waldo, Melvin, Larry, Simon, Farida, Olof, Jorog, Walt, Daphne and Jeronimo.
Not shown: Adamus, Hocus, Norgle, Raymond, Steve, Tomarak and the Werepoodle.
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Copyright © 2026 Balmoral Software (http://www.balmoralsoftware.com).
Portions copyright © 2007 by Silver Style Entertainment. All rights
reserved.