Road to India

Road to India

3 August 2019

Copyright © 2019 Balmoral Software (http://www.balmoralsoftware.com). Portions copyright © 2001 Microids. All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software.


Table of Contents


Walkthrough

Right-click the mouse to show/hide the inventory and game control window (the cursor must be in another part of the screen)

The dialog/inventory window has a different appearance in dream states than in reality

To skip cutscenes or the credits, press the spacebar (spoken dialog cannot be skipped)

Movement abbreviations:

F: Forward (Fn for n repetitions)
L: Rotate left
R: Rotate right
T: Turn around
This walkthrough provides a minimum path through the game; other gameplay sequences and dialog choices can provide additional backstory elements

Taj Mahal

New Game

{Cutscene}

Fred Reynolds apparently lives at Radio City Music Hall:

Fred is asleep on board a plane to New Delhi, dreaming about the Taj Majal, as indicated by the cloudy border around the screen

From the Taj Majal entrance, move R F L and pick up the pungi (Indian flute)

Move L F L F L and descend the steps

Move F4 R and pick up the rope

Move T F7 past the steps to the far corner of the mausoleum

Place the rope at the base of the tree

Use the pungi on it to "snake charm" the rope

Zoom in on the oranges in the tree and take one

Move T F4 R past the steps, and give the orange to the monkey there

Pick up the puzzle piece left behind by the monkey

Move R F2 R F up the stairs

Zoom in on the building entrance

Add the missing puzzle piece from inventory

Swap the pieces to solve the puzzle:

Move F2 to enter the Taj Majal

{Cutscene}

New Delhi

Back in reality, Fred sees his fiancée Anusha being abducted

Turn around and pick up a stick from the sidewalk

Move T F and talk to Anusha's crying mother

Select any of the responses
After she leaves, take a plant from one of the two pots

Move L F4 and talk to the boy

Would you have change for one American dollar?
Close the dialog box
Get 20 rupees for your dollar (about 42¢ in 2001) from the crafty fellow

Move R F L F R to the movie theatre entrance

Use the coins in the machine to get a gumball

Move R F R F4 and give the plant to the sacred cow

Move F R F into the alley and pick up a clothes hanger from the ground

Move T F L F3 R F to a magazine store

Zoom in twice on the automotive magazine

Back out, then zoom in on the door at right and use the hanger on the door

Move T F L F4 L F2 R and zoom in on the ATM

Use the United Bank card on the slot to get more cash

Back out, move R F2 R F5 L F and talk to the boy

The store, when does it open?
Ah, darn! That's just my luck. Listen: there's a magazine in that store that I really need. Can you help me?
Please tell me more.
Close the dialog box
Give money to the boy
I've done my part, your turn to help me.
All done; now it's your turn.
Move T F5 L and zoom in on the lower area of the gate

Combine the stick & gumball in inventory

Use the sticky stick in the crack of the gate to get a key

Use the key to open the gate

Move F3 L F and take the photo

Move L F R F3 R F4 L F4 R and talk to the beggar

I've found out the name of my sweetheart's attacker: it's Dharmesh Shareef. Can you help me?
Move forward

{Cutscene}

Taj Mahal Part Two

Back in a dream state, Fred is in a prison cell

Lift up the bed and take the banana

Zoom in on the barred window and give the banana to the monkey outside

Take the banana peel

Zoom in on the cell door window

Drop the banana peel through the window

Drop the bed down to make a noise and wake up the guard

Talking to the monkey, observe that he leaves the cell after 5 of your dialog selections, and the actions he takes in the guard's room depend on the dialog choices made:

MonkeyspeakAction taken
Eeek!Moves to crates
Hoo Hoo Hoo!Moves 1/4 turn to the right
Gnee!Jumps
Whahaee!Picks up something
To have the monkey retrieve the key from the guard's table, talk to the monkey with the following dialog choices:
Eeek!
Gnee!
Hoo Hoo Hoo!
Gnee!
Whahaee!
and get a key

Use the key on the cell door

Exit the cell and take the machete next to the unconscious guard

Open the gate

Move F2 R F2 L F R F R F2

Use the machete on the guard wearing a blue shirt

Turn around and take a key from the unconscious guard

From that position, move R F2 and take the jug

Move T F2 R F3 R F L and unlock the gate with the key

Move F R F R F L F R and zoom in on the open window

Drop the jug on the guard standing below

Move R F R F L F L F3 L and use the machete on the guard wearing a white shirt

Move L F R F2

After exiting the underground chambers, move T F4 L F4 R F R and through a broken fence to an elephant

Free the elephant by cutting his bonds with the machete

Click on the elephant, move forward and click on the wall to exit the Taj Mahal dream

{Cutscene}

New Delhi Part Two

There is a sleeping area with a mattress at left. In that location, there's a crate you can pick up, but it is not required

From your position facing the same boy you met before, move R F R F3 R F R and take a business card lying on the ground

There is also a necklace at left, but it is not required (picking it up will add it to the Notes section rather than inventory)

Exit the alley, then move L F2 R F3 T

Look down and pick up a feather

Move F2 L and use the feather to tickle the sleeping beggar

Take your wallet from the beggar's pocket

Facing the beggar, move L F R F R F L F and open the door to the astrologer's Apartment 1D (shown on the business card)

Move forward and try to take the photo from the table

Talk to the astrologer

Excuse me. I need some information on Dharmesh Shareef.
Close the dialog box
Turn around and push the door open

Move F2 R F L F L F2 R F L F R and talk to the boy:

I have one last favor to ask you: can you please call this number in 5 minutes? It would mean a lot to me.
Give money to the boy
Will that be enough?
Move R F R F L F2 R F R F L F and open the door

Move forward and take the photo

Turn around and open the door

Move F2 R F L F R F5

Give money to the rickshaw driver

I am going to 14 Rama Road. How much?
The driver gives you a price of 50 rupees (about $1.19 in 2001)

{Cutscene}

Villa

Turn left, look down and take the rope (which won't appear if you brought one from New Delhi)

Move R F3 R and take the log lying at the base of the wall

In inventory, combine the rope & log to make a grapnel

Move L F R F R and use the grapnel on the V-shaped crack in the wall

{Cutscene}

After a one-way trip inside the villa grounds, move F R F R and open the door to a tool shed

Enter the shed and pick up wire cutters from the floor and a screwdriver from the shelf

If you didn't bring a crate with you from New Delhi, pick it up here

Exit the shed and move L F R F2 L F R to the house entrance

Put the crate below the blinking alarm unit, then zoom in on the alarm

Use the screwdriver to open the panel at right

Use the wire cutters to cut the wires and disable the alarm

Move L F2 R F R F L F R and open a side window of the house

Move F2 L F R through the dining room, and open the door

Move forward, then pan slightly right and move forward to a door

Open the door and enter the study

Approach the table in front of the window at left

Save your game at this point

Zoom in on the puzzle box on the table

Press the up arrow to display the front of the box

Press the hotspot in the top (black zigzag) row

Press the hotspot in the middle row

Press the right arrow to display the left side of the box

Press the single hotspot

Press the right arrow to display the back of the box

Press the hotspot in the right-hand portion of the middle row

Press the other hotspot to move down a C-shaped section

Press the right arrow to display the right side of the box

Press the hotspot that is anywhere on this side of the box

Press the down arrow to display the top of the box

Press the red circle part of the design to open the box

Retrieve a key

Exit the study and go upstairs

At the top of the stairs, move L F and use the key to unlock the door

Enter a bedroom, move R F and speak to the woman in red

Select any of the responses
{Cutscene}

Temple of Kali

In a dream state, move L F2 and take a stained-glass window with a red design at the top

Move L F L F4 and take a stained-glass window with a blue design at the top

Move L F2 R and take a stained-glass window with a green design at the top

There are three more stained-glass windows that can be retrieved from this room, but you won't need them

Move R F2 R F2 L F2 L F into a torture chamber

Go behind the chair at right and pick up a chain from its back

Exit the torture chamber, then move L F2 to the double doors at the bottom of the stairs

Click on a door handle to remove it

Move T F L F to enter a side room with a sunlit window

Approach the window and insert the three stained-glass windows you retrieved earlier:

This combination of windows produces a white key-shape, which in turn discloses circular stone steps leading into a subterranean maze

Click on the steps to descend them

Save your game at this point, and close the game control window

At the bottom of the steps, you will be in a stone room with a glowing pool containing green water lilies, purple flowers and a white P-shaped reflection:

With the game screen active (i.e., not put into the background with Alt-Tab under Windows), wait 5 minutes, then re-save your game

After that time has elapsed, a rat is released elsewhere in the maze

Rotate the viewpoint until the stone steps are offscreen to the right and a series of portals extends into the distance

Move F2 to enter a room with four exits and another pool of floating flowers

If you waited sufficiently long at the bottom of the stone steps, a twittering rat will appear within a few seconds. Watch him as he wanders around the room. In front of exactly one of the four exits, he will sit up on his haunches and squeak. That is the exit you must take to traverse the maze.

Move F2 into the next room with 4 exits

Repeat the process with the rat until you reach the end of the maze, where a stone wall with a glowing blue spot appears:

Walk forward into this wall

{Cutscene}

Move F2 L and climb the stone steps

Exit the room with the white key in the window and climb the stairs to the top

Move forward to the edge of the firepit

In inventory, combine the chain & door handle to make a grapnel

Use the grapnel on the small lever to the left of the Kali statue to tone down the flames

Move forward across the firepit

{Cutscene}

Villa Part Two

Back in reality, Fred is in a pitch-dark closet

Sweep the mouse left and right until a faint diagonal line passes along the screen and a hotspot cursor appears. Pan down all the way, then slowly pan to the right until a faint light spot appears above the dot cursor. Move the dot cursor up to that light spot until a hand cursor appears. Click the hand to get a match and matchbox.

To light a match (which lasts for 8 seconds), combine match & matchbox in inventory

While the match is lit, pan up slightly and pick up a blue-and-white cloth from the shelf

Light another match, then quickly turn around and pick up a metal can to the left of some stacked bottles on a shelf

In inventory, combine can & cloth, match & matchbox and finally, lit match & can to create a lamp

Zoom in on the door latch

Click the lock at left, then click the metal circle at right

Move F R F to the top of the cellar steps

Use the screwdriver on both door hinges

Move F L F L F L F L F L F L F R and open the door to an upstairs room

Move F T and take the keys from the table

Exit the room, then move past the sunny window to the door opposite

Open the door and enter the room

Zoom in on the wall picture

Click the picture to disclose a safe behind it

Use the keys to open the safe

Take the music CD from the safe

Move L F and pick up a portable CD player from the nightstand

Combine the CD and player in inventory

Exit the bedroom, then move around the railing to the door in the diagonally-opposite corner

Open that door and enter the room of the woman in red

Move R F and give the player-CD combination to the woman

Select any of the responses
Select any of the responses
Select any of the responses
{Cutscene}

Move R F2 R F to the garage window

Move L F R F R and use the keys to unlock the garage door

Move F R F and pick up a key fob from the table

Exit the garage and return to the garage window

Zoom in on the window and use the key fob on the 2001 Jaguar XJR inside

{Cutscene}

Re-enter the garage (now magically cleared of fumes), move R F L F and pick up a cricket bat from the floor

Move L F and pick up a security card lying next to the unconscious thug

Exit the garage again, then move L F L F R F5 to a Kali statue in a corner of the grounds

Use the security card on the red light at the base of the statue

Descend into the hole that appears

{Cutscene}

Temple of Kali Part Two

Move F3 L and strike the guard with the cricket bat

Take the knife next to the unconscious thug

Move F R and use the knife to open the temple door

Enter the temple, open the circular wooden floor hatch and descend the spiral stone steps

Move F2 and click on the wall hotspot, then move F R

If you are interested in an alternate ending and have a rat in your inventory, pick it up before clicking the "lips" icon on Anusha

After you attempt to talk to Anusha, Dharmesh Shareef will appear

Exhaust all dialog choices with him except the inessential one about the astrologer

{Endgame cutscene}

Optional Gameplay

For a humorous ending to the game, you can pick up a sidekick while you are in New Delhi for the second time

Before you pay the rickshaw driver, return to the location of the boy, then move L F into the sleeping area with a mattress

Pick up a crate here if you haven't done so already

Turn right, pan up and take a brown-colored stick lying on top of one of the metal crossbeams

Move R F2 R F L F L and pick up a broken bottle underneath the bench

Move R F5 L F and place the crate underneath the decorated window

Zoom in on the window and pick up a piece of cheese from the table inside

Pan down and retrieve the crate

Move T F R F2 and place the crate at the bottom of the pole with the empty clothesline running to it

Pan up and zoom in on the pulley attached to the pole

Use the broken bottle to cut the clothesline and have it added to your inventory

Pan down and retrieve the crate

In inventory, combine stick, rope, cheese & crate to create a rat-trap

Move F4 L F to an area with a rat wandering around

There are three hotspots in the vicinity where you can place the trap and get a rat

The rat will stay in your inventory until the end of the game, but won't appear there during the remaining dream sequence in the Temple of Kali

The alternate endgame dialog is the same, but the whole effect is made comical by Dharmesh's choice of weapon.

If you end the game with the rat in your inventory, there's a bit added to the final scene with Fred and Anusha.


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Copyright © 2019 Balmoral Software (http://www.balmoralsoftware.com). Portions copyright © 2001 Microids. All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software.