Inherit the Earth Walkthrough

26 September 1995

Copyright © 1995 Balmoral Software (http://www.balmoralsoftware.com). All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.


Set Music at 80%, Sound Max
Press Esc to skip dialog

Exit tournament tent
Go NW along main path to first tent on right after brown-grey figure with cane
Exchange medallion for coins (15 credits)
Continue NW along main path out of faire
Go to village
Proceed SE through grass to grey path NE of fence
Follow path SE to other path NE
Follow path NE past wooden boxes to other path SE
Follow path SE into courtyard
Near first fence to SW, open door to hardware store
Exchange coins for plaster
Reverse steps out of village
Go to sanctuary
Open temple gate
Open door in wall
Follow path mainly NE to second door
Open door in wall
Enter temple
Talk to Elara about honor
Reverse steps out of sanctuary
Go to forest
Ask the King about Elara
Go to sanctuary
Enter temple
Give Token of Authority from the Forest King to Elara
Exit temple, take sanctuary grounds path branch to NW (don't need cup)
Head straight NW to extreme-NW white-picket garden plot, get bucket
Return SE to fountain, fill bucket
Go NE past birdbath to single trench by wall, then NW to scene of the crime
Pick up sourberries
Use water with plaster
Use bucket of wet plaster with footprint
Get plaster cast
Exit sanctuary
Go to castle
Talk to boar sentry, trick them
Enter castle
Oh, go ahead into the mud
Go to cave
Talk to doorkeeper, ask to see a leader, confuse him
Walk to tunnels
Proceed as if right hand is always touching right wall
Open door, go through circular room
Open door to Sist's room
Give plaster cast to Sist
Give sourberries to Sist
Exit tunnels (now use left-hand rule)
Go to house on mountaintop
Enter Tycho's house
What have you observed from up here?
Ask him about the maps
What is a Lightcatcher?
What part broke?
Discuss something else
Would you trade the map for a repaired lightcatcher?
We'll be on our way
Exit house
Go to cave, confuse door keeper
Give pieces of broken glass to Sist, get name: Telescope and Lens
Exit cave
Go to village
Follow previous directions for hardware store, but go to glassmaker's shop across the courtyard (with two glass bottles in the window)
Give pieces of broken glass to Glassmaster
Agree to meet Glassmaster at lodge
Exit shop (cursor S)
Lodge is on the outside of the courtyard, abutting the hardware store
A courtyard exit is to the SE
Talk to Sakka
"Bring on your test."
Tangram:

	      C-CLAMP  WOODCLAMP  MALLET      HATCHET          SAW
	SCREWDRIVER   ROPE  LEVEL      CLOTHRULE
	       PLIERS  PLANE       HAMMER     SHEARS  RULER  BRUSH
"Get ready to speak with Orb."
Talk to Orb of Hands
"Tell us about the lens."
"Can you tell us how to make another?"
"It is a telescope lens."
"Ask Sukka's advice."
"Ask the Orb's advice."
Ask Okk where to find red clay.
Exit lodge
Proceed along path NW out of village
Go to castle
Talk to boar sentry, bribe them
Enter castle
Return to village
Proceed SE to path
Follow path to end, then NE to lodge (door is open)
Give mud in fur to Glassmaster, get lens
Exit village
Go to Tycho's house, get map for lens
Exit house
Walk to servant
Take the letter
Leave at once
Head to castle N of house
"Not bad. A few jokes and we're out of here."
Tell jokes until imprisoned
Pick up wooden bowl
Use wooden bowl with cell door
Fetch us some food
Fetch us a spoon
"We don't want anything more."
Use iron spoon with wooden bowl
Use iron spoon with loose stone block
Open loose stone block
Use tunnel, save game
Drop through trap door
Negotiate maze:
Wait for crocodile to get near
Go NW through arch
At junction, go straight (NW)
At junction, go right (NE)
At junction, go left (NE)
At junction, go left (NE)
At junction, go right (SE)
At junction, go straight (NE)
At junction, go right over wood bridge (NW)
At junction, go straight through new tiles intersection
At junction, go right through doorway
Head N past storm
At fork, bear NW across bridge, then S to Cat Village
"We'd better get going."
Talk to Prrowa
Walk to opening
Exit to valley
Head NE to water barrier, then W and N to Alamma's cottage
Talk to cottage door
Use letter from Elara with door
Pick up letter from Elara
Use letter from Elara with door
Pick up letter from Elara
Use letter from Elara with peep hole
Ask about the remedy
"Then I'd best be on my way."
Exit cottage
Go NW to mountain stream
Pick up catnip
Go SE, S, E and SE across bridge to fork
Take E fork around lake to quarry
Pick up rope
Pick up flint
Return to fork
Take center fork N to oak tree
Pick up dry twigs
Use dry twigs
Use iron spoon with flint chip
Use empty bowl with beehive
Check all forest clearings for wandering merchant Kylas Honeyfoot
Talk to Kylas Honeyfoot
Show me what you have
Buy a needle & thread
Trade ring for needle and thread
I think we're done for now
Head back to Alamma's cottage
Give bowl of honey to Alamma
Give catnip leaves to Alamma, get pot of healing salve
Return to Cat Village
Walk to path
Walk to opening
Give pot of healing salve to Mirrhp
Enter castle
At junctions, R S S L S
Exit throne room through right-hand doorway
At junctions, S L
Avoiding squeaking floorboards, pick up iron key
At junctions, R S
Exit throne room through left-hand doorway
At junctions, L S R L
Pass through guard room
At junctions, R S
Use iron key with cell door
Exit cell area
At junctions, S L
Pass through guard room
At junctions, L S L L
Head NE to quarry
Enter mine
Pick up fragment of green rock crystal
Pick up fragment of green rock crystal
Pick up fragment of green rock crystal
Check forest clearings for merchant Kylas Honeyfoot
Talk to Kylas Honeyfoot
Show me what you have
Buy Wolf Head Ring
Offer the Crystal
"I see nothing here I want at this time."
I think we're done for now
Head for rocky gorge NW of oak tree
Talk to Eeah
Walk around ledge until Eeah makes jump
Use rope
Cross chasm
Walk to dock
Give gold ring with wolf's head crest to Old Wolf
Let's be on our way
Head NW to waterfall (crossing river upstream)
Talk to Shiala
"We're just passing through."
Head NW to dam, get captured
"Perhaps you would be so kind as to leave us."
Open cage door
Enter doorway under banner
Pick up ancient trophy
Return clockwise to dock at south end of island
Talk to Kylas Honeyfoot
Show me what you have
Buy oil lamp
Bargain with him
Head NW past waterfall and dam to ancient ruins
Follow left side of runway NE to last hanger before blue runway light
Open sliding door
Use oil lamp with sliding door
Open sliding door and go inside
Get screwdriver
Exit hangar
Walk SW to next hangar
Pick up spool of cable
Leave ruins and go to seaside cliff on NE corner of island
Use spool of cable, get card key
Go to dam
Walk to hillside
Use screwdriver with door
Pick up box with glowing numbers
Open box with glowing numbers
Go to ancient ruins
Walk SE (north of fence) to building ADMIN14
Open door
Use card key with panel with glowing lights
At junctions, S L
Walk to doorway
Pick up triangular device
Exit room, go south from CUSTODIAL sign
At junctions, R S
Walk SW from NW end of fence
Go to waterfall
Walk to left waterfall
Walk to passage
Use metallic cylinder with triangular device
Use triangular device with iron hatch
Walk to iron hatch
Go right to second ladder
Use ladder
Use ladder going up
Walk to stairs leading up
Use ladder
Talk to Chota the raccoon
Endgame


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Copyright © 1995 Balmoral Software (http://www.balmoralsoftware.com). All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.