Majestic Walkthrough

7 January 1996
Revised 14 January 1997

Copyright © 1996-1997 Balmoral Software (http://www.balmoralsoftware.com). All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.


Table of Contents


Access Points


Maps

Level 1

Level 2

Level 3


Walkthrough

PROBE #1

Start with 5 points. Enter Capt. Quarters. Link (L) to the Data Storage Unit (Captain Jack Reynolds Personal Log) to get the captain's access code "Harry and Betty arrived home and dwelled happily ever after" (HABAHADHEA).

Return to the Shuttle via Reverse View and then use the torch (T) to enter the Bridge (100 points). Scan (S) the bridge area. Link to the helm control station and enter the captain's access code to remove the command lock. Identify the coordinates of the alien vessel (red circle): 160,112,12 (100 points). Link to the weapons control station and enter coordinates 16011212E and Fire to destroy the alien ship (300 points).

Note: Firing weapons on the Shuttle coordinates 150,110,10 causes

Director Player 4.0 error:

script error: Cast member not found

"dead.1"

from which the Continue button causes the game to hang.

Return to the Shuttle via Reverse View and then enter the Probe Room by using Torch mode on the spacecraft hull (10 points). Head for the crane control pod in the shuttle bay. Link to the crane control unit and activate the anti-grav cargo crane to reposition the shuttle and unblock its entry (110 points).

Go to the Lobby and get the message from the alien. Reverse view and enter the Shuttle. Link to the portable data unit (Prof. Norma Miller personal recorder). From message #2, download the Phase Viewer (500 points).

The game is more interesting with the computer sidekick, so give priority to the search for that... Exit the Shuttle and head for the security foyer off the main hall (via the restaurant foyer or one of the other exits from the main hall). Bear left to the library and link to the database computer terminal. Complete the dialog with the AI and download its program. You can now get comments from the AI whenever the question mark icon lights up.

Return to the main hall and head left into the swimming pool. Go up into the utility ducts. Reverse view and proceed through the utility ducts to the (Baron's) quarters on Level 1.

Move forward to the hallway, then reverse view back into the Baron's quarters. Link to the data storage unit on the brown fireplace shelf (personal log of Roland Carson, Baron of Sombury). Note the reference to nine-ball pool in message #5.

Reverse view and go right towards the cargo deck. Enter the cargo deck after solving the riddle:

Seperated (sic) by an icy wall,
We cannot touch,
Though you reach your left hand,
For my right,
How I would love to talk with you,
But though you open your mouth,
I hear only my words...
What are you?

Answer: MIRROR

The PV (Phase Viewer) icon lights up; click on it to view an alien. Link to the M-PUD (Multi-Purpose Utility Drone) and activate it to trap an alien (100 points) (thanks to Rick & Holly Bertolett).

Go to the ladder and down to the airlock. Reverse view and scan the maintenance bulletin. Note the elevator access code: HEADACHE.

Go back up the ladder and exit the cargo deck. Proceed down the hallway to the elevator. Link to the elevator control unit and enter the access code for Level 3.

Go left, then left again into Prof. Norma Miller's quarters. Link to the data storage unit (Prof. Norma Miller personal log). From message #7, download the alien translation algorithm (500 points).

Return to the elevator and take it down to Level 2. Head for the nightclub off the main hall. For entry, solve the riddle:

I am two-thirds of one hundred, and three fourths of one thousand.
I mean nothing to a miser and grief to a student. What am I?

Answer: ZERO

Enter the pool hall to the right of the nightclub. Scan the right rear pool table. Click on the individual balls and note that the only ones not needed for nine-ball are 15 and 12. Link to the general purpose computer unit on the back wall. Enter the code 1512, followed by E for Enter. Read the Baron's message and note the telescope reference. Return to the Baron's quarters on Level 1 via the swimming pool utility duct.

Link to the digital imaging telescope. Note that telescope position preset #1 is the chessboard. Scan the chess table and note that the white rook has been (illegally) moved to the third file (row). A similarly shaped and colored object in the Baron's quarters is his fireplace -- zoom in on it. Scan the third brick from the right in the third row from the bottom to reveal the hidden portable data device. Link to it to disclose the riddle:

The hand of the dead man has five fingers,
only one points to the artifact.

As your AI companion points out, the answer to this riddle is an aces-and-eights poker hand. Return to the utility ducts through the Baron's fireplace and head for the swimming pool. Use the TRANS (Translation) and PV icons to view some aliens discussing the artifact. Head for the poker room off the nightclub. Scan the poker table and click on the poker hands until the aces-and-eights hand is found. Note that the fifth card in this hand is the King of Clubs.

Return to the main hall and head left across it to the bank. Note the King picture on the wall. Link to the data storage unit on the table and click on Panel Access (10 points). Link to the code key panel on the wall. Enter CLUBS, followed by E for Enter (30 points). Watch the alien steal the artifact.

Head for the kitchen across the main hall. Use torch mode on the two cups on the center counter (10 points). Probe #1 is damaged. Switch to

PROBE #2

Enter the ship via the airlock. Enter the utility ducts from the Baron's fireplace and head for the kitchen. Enter the kitchen (two mouse clicks required) and torch the alien (10 points). Link to the artifact on its back to bring it into your possession (10 points). Return to the utility ducts. Probe #2 is damaged. Switch to

PROBE #3

Enter the ship via the probe room. Head for the Level 2 lobby. Enter the lifeboat station (5 points) after solving the riddle:

This Postman does not dress in blue,
Though is the stuff he travels through,
From an old salt's hand on a desert isle,
His one last hope, his one last smile...

Answer: BOTTLE

Continue on to the Engineering foyer. Link to the computer core door and enter the captain's access code. Link to the portable computer device to bring it into your possession (1000 points). This computer device must be returned to the Shuttle in order to successfully complete the game. Note that this probe cannot carry anything else, such as the artifact, so return to the Shuttle via the probe room and switch to

PROBE #4

Enter the ship via the airlock. Enter the utility ducts from the Baron's fireplace and head for Engineering. Link to the artifact on Probe #2 (10 points). Click on the artifact icon and your AI companion will tell you the artifact needs to be recharged with "pingorium" energy. Go to Level 3 via the Baron's quarters and the elevator (HEADACHE). Enter the smoking lounge across the hall from the elevator. Use torch mode on the ashtray (10 points). Using the translator, you can determine that you've tempted the alien out of the smoking lounge. Reverse view to the hallway, turn left to the ballroom, reverse view again, and link to the Level 3 emergency control. Turn the emergency force-field on to trap the (invisible) alien from the smoking lounge.

Enter and exit the elevator to allow an alien time to get to the ballroom. Enter the ballroom (the PV icon should now be lit). Move up to the chandelier. Use the torch on the chandelier to destroy the (invisible) alien in the ballroom (10 points). Continue straight ahead into the hallway. Click on the artifact icon to enter the aliens' dimension (20 points). Be careful when clicking to remove the AI text as you don't want to move forward into the alien boarding craft. Reverse view and pass through the ballroom and hallway into the smoking lounge. For the endgame sequence, torch the alien explosive device (100 points).

Final score: 2950/2950.


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Copyright © 1996-1997 Balmoral Software (http://www.balmoralsoftware.com). All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.