Copyright © 1995-1996 Balmoral Software (http://www.balmoralsoftware.com). Portions copyright © 1995 Sierra On-Line, Inc. All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.
Press Esc twice to skip game introductory sequences.
Many rooms have a red button for playing informational museum narration.
Beware of rustling or unusual noises (other than strange music) when exploring -- it could indicate the proximity of an Ixupi. Ixupi apparently can change locations at will, even if you just checked that location.
Note that your score is decremented each time you are attacked by an Ixupi.
It's real important to keep track of the current location of Ixupi pots and lids (talismans) since your inventory capacity is limited to one item. Otherwise, you will have to go back and re-search areas for these items. To make this task easier, you can use the following table (pictographs can be identified from the South American Pictographs book):
Current Pot Current Ixupi Pictograph Location Lid Description Lid Location Ash Ashes __________ Bull's head ___________ Wood Dead Tree __________ Anubis head ___________ Crystal Crystals __________ Dragon head, ___________ rectangular flange Sand Sand/Earth __________ 2 snakes' heads ___________ Fabric Cloth/Reeds __________ Open mouth with 4 teeth ___________ Metal Metalwork __________ Wolf's head with spears ___________ Tar Burning Water __________ Head with slit eyes ___________ Water Water __________ 3 sharks ___________ Wax Wax __________ Dragon head, ___________ purple flower Electricity Thunder/ __________ Scorpion ___________ Lightning
Museum blueprints are a must-have for making progress in the game. Instead of having to constantly refer to the Flashback, a hard copy of the blueprints is recommended. Note that the museum blueprints have a number of doorway/wall errors, and have areas where the scale is compressed.
Item Location Intro Movie Start of new game Beth's Ghost Clock tower Merrick's Ghost Second-floor closet Windlenot's Ghost Far side of Underground Lake Ancient Astrology Knapsack in Myths and Legends Scrapbook On desk in museum office Museum Brochure In desk drawer in Main Entry Hall near spiral staircase In Search of the Unexplained Pale orange book on top shelf in Library Egyptian Hieroglyphs Explained Near side of Underground Lake South America Pictographs White book on top shelf in Library Mythology of the Stars Purple book on middle shelf in Library Black Book Tilted green book on top shelf in Library Theatre Movie Projection Room Museum Blueprints After solving Globe Puzzle in Mysteries of the Deep Room Beth's Address Book On stairs in secret passage behind Library Merrick's Notebook Under lion coffin in Funeral Rites Room Professor Windlenot's Diary Fourth-floor Bedroom/Study Finale Generator room in Museum Power Plant
Here is a list of all possible locations for Ixupi pots and lids. Note that some locations may be guarded by other Ixupi, or may require the solution of a puzzle.
Basement Bimini Island Mysteries of the Deep Ledge on far side of tar pit Subterranean World Floor 1 Desk drawer Office Cupboard Workshop Transforming mask Main Entry Hall Cupboard Library Statue/ladder Library (pull book) Giant eagle nest Strange Beasts Pot shelf Amazing Plants Behind stage curtain Theatre (after movie) Floor 2 Sarcophagus by Sphinx Tombs and Curses Standing animal sarcophagus Funeral Rites Sumerian bull Gods and Religious Items Music box Myths and Legends (after jukebox) Maori chest Myths and Legends Toilet Behind Myths and Legends Floor 3 Alchemy Machine Strange Inventions Spaceship Planetarium Gallows Man's Inhumanity to Man Bridge Puzzle Room Slide Puzzle Room (see Endgame) Floor 4 Golden Head Clock Tower
Ixupi pictographs from the South American Pictographs book:
There are 10 Ixupi (the fire, jade and stone pictographs are not used). Here is a list of their possible locations:
Ixupi Possible Locations Ash Fireplace in museum office Ashes in cremation platform in Man's Inhumanity to Man (*) Wood Pile of planks in second-floor secret passage Wooden slats from flying horse crate in Myths and Legends (*) Tiki statue in Gods and Religious Items (*) Partially-uncrated statue in museum workshop (*) Crystal Chandelier at the top of the spiral staircase in Main Entry Hall Crystal display in Mysteries of the Deep (*) Sand Sand building in Mysteries of the Deep Sand at base of cactus in green tower in Amazing Plants (*) Fabric Mummy's rags in Tombs and Curses Room (*) Cloth pieces in toilet behind Myths and Legends Burial cloths in Funeral Rites (*) Metal Unicorn statue in Strange Beasts Film canisters in Projection Room Armor in Bedroom/Study (*) Tar Tar pit in Strange Beasts (*) Tar pit in Subterranean World Water Underground Lake Fountain in Main Entry Hall Toilet bowl in toilet behind Myths and Legends (*) Wax Candelabra in Library Wax effigy in Shaman Room (*) Wax snake in Myths and Legends Electricity Light bulb in Planetarium Electric chair in Man's Inhumanity to Man (*) Generator in museum Power Plant *: Unverified
At the museum gates, turn left and pull the chain next to the dragon's-head "mailbox". Take the envelope from the dragon's mouth. Note the postmark: September 1964. Open the envelope and read the letter. Zoom out and note the code now visible inside the dragon's mouth: 29.
Turn around at the museum gates and climb the brick stairs to the museum front entrance. On the way up, look at the brick wall behind a large purplish vase. There you will see an orange design, looking like a V-shaped vase. The main entrance is locked, but before you go, note the blackish semicircular designs at the top of the doors.
Go back down the stairs and follow the pathway to the right of the museum gates until you reach an irregular statuary with several squares on its front face. Go around behind this statue and note the green-colored design on the ground, looking like a circle with fan blades.
Return to the path and follow it under a textured semicircular arch. Immediately turn around and zoom in on the white design displayed on a blue triangle, looking like a large S with spirals. Turn around and return under the arch. Zoom in on the bench to disclose a torus-shaped design on its front surface.
Continue to the end of the path. There doesn't seem to be any way to cross the moat, so back up and enter the gazebo. Zoom in on the control panel and enter the combination from the mailbox: 029. Press the red button to open the lid of the control panel, disclosing a gear assembly inside. The gears puzzle is solved by exchanging the white and black gears in seven moves. Using the gearpost notation
1 2 3 4 5 6 7 8a solution is
Move black gear from 2 to 1(gearpost 8 is not used). Turn the crank to raise the stepping stones in the moat. Exit the gazebo and cross the water to the Stonehenge display. By looking through one of the arches, check out the design carved into the rocky hillside of the museum, looking like a cross inside a circle.
Move white gear from 6 to 2
Move black gear from 4 to 6
Move white gear from 7 to 4
Move black gear from 3 to 7
Move white gear from 5 to 3
Move black gear from 1 to 5
Look down to see the hexagonal museum entrance puzzle. Its solution (moving clockwise from upper right) is derived from the six symbols seen earlier:
Brown wood Torus White stone S with spirals Bronze Circle with cross inside Orange brick V-shaped vase Black iron Semicircular arch shape Green copper Circle with fan bladesFollow the spiral staircase down and open the door at the bottom. Enter the passageway and turn left to the switch panel. Open the panel and turn on the lights by dragging the large switch downwards. Follow the tunnel to its end. Open the door; beware the bats! At the shore of the subterranean lake, be sure to pick up the "Egyptian Hieroglyphs Explained" book from the corpse.
Open all drawers except those identified for Basilisk on worktable:
65b, 342a, 241, 109, 490, 147
Open these:
+------+------+------+ | | | 417c | +------+------+------+ | | 249c | 458 | +------+------+------+ | | 299 | | +------+------+------+ | 189a | | 513g | +------+------+------+
An Egyptian compass puzzle opens the entrance to the Theatre from the Main Entry Hall. The puzzle starts randomly each time it is played. Solution from Egyptian Hieroglyphs Explained:
Play the Siren song on the organ to open the secret door to the Maze and Subterranean World. Easiest method to solve puzzle is to turn Text Mode on.
Organ key notation: 1 2 3 4 5 6 7 Solution: 1 6 5 1 6 5 7 4 2 1
From the map on the wall in the Museum Office, set Poseidon's globe for the location of Bimini (20 degrees north latitude and 75 degrees west longitude).
For solution method, enter theatre and proceed to projection room via stage left. Click on the upper projector reel to rewind the film (henceforth use black button on projector base). Press green button and watch movie.
Notation: 1C 2C 3C 4C 5C 6R 7C 8C 9R C: Circle R: Rectangle Solution: 6 1 9 3 4 6 4
Solution to rolling balls puzzle:
Click on area between front legs of Sphinx to open stairs to reach mouth button.
Solution from the Egyptian Hieroglyphs Explained book:
Colors on each octagonal piece are itemized in a clockwise direction, starting at the top. Pieces themselves are numbered 1-9 in a clockwise direction, starting from the upper right center. At the start of each puzzle, piece rotations are randomized, but piece locations are not.
Solution Step 1: Perform in-place rotations of the nine pieces until their color orientations match the following list: 1. BPGYPBYG B: Blue 2. YPBGYPBG G: Green 3. PYGBGYPB P: Purple 4. PYYPGBBG Y: Yellow 5. GPPYYBBG 6. YGPPGYBB 7. PPBYYGBG 8. PYPBGBYG 9. YBGYBPPG Solution Step 2: Using the target notation A B C D E F G H I perform the following rotations and placements: Rotate piece 8 four times and place in location A. Place piece 3 in location B. Rotate piece 7 twice and place in location C. Rotate piece 2 once and place in location D. Rotate piece 6 once and place in location E. Rotate piece 1 three times and place in location F. Rotate piece 5 twice and place in location G. Rotate piece 9 twice and place in location H. Rotate piece 4 seven times and place in location I.
From In Search of the Unexplained book:
Solve entry diagram to open closet door in second-floor secret passage. You can (optionally) rotate only after two pieces have been identified for swapping.
Solution:
Riddle:
Earth must be aligned With Love and War. Then from below You'll discover more.Other cards produced by the fortune teller:
Jeopardy is a game for the fearless. When danger presents itself, knowledge is not always reliable. Beware of sleep, only awake may you destroy your enemies. Your bravery is matched only by your danger. The elements of nature are not what they seem. Your life may be short unless you change tactics. Beware the hazards lurking around every corner. You are currently embarking on a path of great risk.
Ten feet is 120 inches.
Although called a Chinese Checkers puzzle in the game book, this puzzle is actually 33-hole Peg Solitaire (markers are not removed in Chinese Checkers).
Notation: A B C D E F G 1 + + + 2 + + + 3 + + + + + + + 4 + + + + + + 5 + + + + + + + 6 + + + 7 + + + Solution by Peel (1890): D6 D4 D3 D5 F4 D4 D6 F5 D5 E7 E5 E2 E4 E6 G3 E3 B3 D3 F3 C1 C3 C4 C2 C6 C4 A5 C5 D5 B5 A3 A5 C5 C7 E7 E5 E1 C1 C3 G5 G3 E3 C4 C6 E6 E4 E2 C2 C4 B4 D4
This puzzle randomizes each time it is played, so there is no fixed solution. However, a solver program is available that will find the solution, given the intermediate scores. The program may be used for general MasterMind-type puzzles; use a word length of 5 and an alphabet size of 7 for the Shivers version:
Index Shivers symbol 1 Hand 2 Spider 3 Skull 4 Armadillo 5 Elephant 6 Bird 7 LizardSymbols may be rotated forward in the sequence by pressing the right side, or backward by pressing the left. When a 5-symbol sequence has been completed, press the button at the bottom to see what its score is. This score can be supplied back to the solver program and it will then determine the best choice for the next guess. Shifting back and forth between Shivers and the solver program can be done most easily by using the Alt-Tab keystroke to change the active window.
If correctly used, the solver program is guaranteed to find a solution in 9 or fewer guesses, with about 6 being the average.
Notation: Source 1 2 3 4 5 6 7 8 9 Target 4 2 5 1 6 2 7 5 8 2 5 3 8 4 9 7 8 6 Solution: Blue 4 Right Pink 7 Right Purple 8 Right Blue 5 Left Pink 4 Right Green 1 Left Red 2 Right Plaid 3 Right Beige 6 Right Yellow 9 Right Blue 8 Left Pink 5 Left Plaid 2 Left Beige 3 Right Yellow 6 Right Blue 9 Right Pink 8 Left Plaid 5 Left
Follow the maze to the river of tar in the Subterranean World. You can't pass over the river of tar until you have the completed Tar Ixupi pot.
Enter through the door into the large central room. Continue moving forward past the stalagmites and into a passageway entrance that's flanked on the immediate left by a diagram having three long vertical lines in it ("jellyfish"). Continue forward until you can't go any further. Then, using the abbreviations
F: Forward (Fn for n repetitions)use the move sequence R F2 L F2 R F2 R F L F2 L F R F2 L F R F2 into the room containing a river of tar. Move F3 across the river, then move F2 L F4 L F3 to the top of the stairs. Move L F R and click on the partially-open panel to gain access back to the main entry hall, coming out through a small wooden panel at the base of the steps leading up to the receptionist's desk
L: Left
R: Right
Open the door to the clock tower from the theatre backstage area by entering GEOFFREY (the name of Professor Windlenot's son) in the right hand portion of the word wheel. Climb the stairs to the clock tower. Use the video camera console
+------------+---------------+-------------------+----------------+------------+ | Tombs | | | Subterranean | Library | | and | Planetarium | | World | secret | | Curses | | | | passage | +------------+---------------+ +----------------+------------+ | | Funeral | | Main | Puzzle | | Shaman | Rites | | Entry | Room | | | | | Hall | | +------------+---------------+ +----------------+------------+ | Exterior | Exterior | | Strange | Elevator | | clock | gazebo | | Beasts | at | | tower | | | | entry | +------------+---------------+-------------------+----------------+------------+to determine the time currently shown on the clock tower. Go back down the stairs and use the left pair of chains to set the hour hand and the right pair of chains to set the minute hand. Note that one bell rings at the half-hour. Per the professor's diary, the time to set is 5:30.
The video camera console can also be used to determine the answer to the Shaman Drum puzzle.
Song B2 (Anansi the Spider) must be played on the jukebox before the Music Box in Myths and Legends can be opened.
Solution:
RAMTA BOBA TARAMBA
All Skeleton Dials must be properly set before the rear door of the Puzzle Room can be opened. The proper settings for the Skeleton Dials are listed in the Museum Brochure, and may not always match the background wall color:
Floor Room Color 1 Strange Beasts Blue 2 Funeral Rites Blue 2 Myths and Legends Red 0 Subterranean World Yellow 2 Tomb of the Ixupi Green 2 Gods and Religious Items RedExcerpt from Museum Brochure:
Pentomino solution from diagram in Beth's Address Book:
When all nine Ixupi (except Electrical) have been captured, go to the now-open electrical panel in the Museum Power Plant (Basement). Click the center red button twice to disclose Beth's body. Be sure to read and back away from the note fragment she is holding. Refer to page 17 of Egyptian Hieroglyphs Explained to derive the final riddle:
A NOBLE PUNISHMENT, IT STILL CAUSES DREAD. IF THIS BE YOUR CHOICE, RELINQUISH YOUR HEAD.Go to Man's Inhumanity to Man and activate the guillotine (required). Continue to the back of the Puzzle Room and click on the eye symbol. Take the slide back to the Main Entry Hall and pick up the Scorpion lid for the Electrical Ixupi pot from the secret door near the fountain. Return to the generator room in the power plant and use the now-completed pot on the last remaining Ixupi. Watch the endgame sequence (which also will show up in the Flashback list). You can then optionally select museum Explore mode (no Ixupi) and can save further games (but note that all puzzles have been reset to an unsolved state). My final score: 473450.
Copyright © 1995-1996 Balmoral Software (http://www.balmoralsoftware.com). Portions copyright © 1995 Sierra On-Line, Inc. All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.